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Illusion Spells 5E
illusion spells 5e

















  1. #ILLUSION SPELLS 5E LICENSE FOREWORDMY FIRST#
  2. #ILLUSION SPELLS 5E TRIAL LIMITATIONS CAN#

It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other. If you create a sound, its volume can range from a Whisper to a scream. The Illusion also ends if you dismiss it as an action or cast this spell again. You create a sound or an image of an object within range that lasts for the Duration.

The following list is composed of the best illusion spells of 3rd Level and below. By and large, they describe those magics that play tricks on the mind, eyes, and other senses in order to make falsehoods appear as realities. Some inherit their power from an ancient bloodline, while others possess powerful chaotic magic that can manifest inThis article about Arcane Trickster spells contains affiliate links that add gold to our coffers.In the tabletop Dungeons & Dragons, illusion spells are used to deceive.

Illusion Spells 5E License ForewordMy First

I started with the D&D Next play-test material, which did not have an Arcane Trickster option. A.Featured image by Black-Bl00d, Creative Commons Attribution 3.0 License ForewordMy first character was an Arcane Trickster, and he’s still one of my favorite characters I’ve ever played. Two types of dice for no readily apparent reason. Artificer, Sorcerer, Warlock, Wizard.

illusion spells 5e

You can also use Cunning Action to Disengage as a bonus action to move away from your target, which would force melee combatants to move in pursuit to take additional damage. Booming Blade (Evocation): Rogues only need to attack once to deal massive damage, so using a cantrip to enhance that damage is even better. I present my choices for the most thuggin’ spells in the realms: Cantrips Many spells not on my list will have their place in the game, but my recommendations will almost always be useful for your Arcane Trickster.

Message (Transmutation): Whisper through a crowd as if it’s a dark alley. Break and enter, but undo the breaking. Hide messages in pottery after you break them open and put them back together. Mending (Transmutation): Get creative. Friends (Enchantment): You’re only making temporary friends with this one, so use it on folks whom you don’t mind messing up after you schmooze information or aid out of them.

Non-Illusion/Enchantment spells have their schools bolded for your convenience. 1st-Level Arcane Trickster SpellsThe following spells included schools of magic that are not Illusion or Enchantment, which can only be acquired at levels 8, 14, and 20 or if you’re replacing a spell you gained at levels 3, 8, 14, or 20. Prestidigitation (Transmutation): Quickly wash blood out of your chef’s apron so you can hide the fact that you just dispatched the king’s cook so you can take his place and serve up a poisoned cupcake.Note: Since the Arcane Trickster automatically learns Mage Hand, I didn’t include it in my recommendations. Hide behind an illusory shrub, draw someone’s attention with a concerning noise, or set up a decoy to bait foes into a trap or disadvantageous position. Minor Illusion (Illusion): One of the best cantrips with heaps of utility for creative players.

Find Familiar ( Conjuration): Familiars can use the Help action to enable your Sneak Attack. Feather Fall ( Transmutation): If you’re taking part in a campaign that has heights and falls, consider taking this spell as life insurance at level eight. Infiltrate organizations after tying up the member whose identity you’ve stolen. Frame fools as you impersonate them. Disguise Self (Illusion): Loki would be proud. Learn what you need using kindness… and mental, emotional manipulation.

Create a chaotic situation while you snatch a person or object you need. Make melee combatants get lost. Fog Cloud ( Conjuration): Wow, a smoke bomb whenever you need it! Block line of sight from archers and spellcasters. Getting this spell at level eight may be too late for your style, so pass it up if you’re not feeling it. Consider swapping this spell out later on for another spell that isn’t from schools of illusion or enchantment since you can swap those spells freely without worrying about school of magic (see the last sentence of the Arcane Trickster’s “Spells Known of 1st-Level and Higher” section).

Until then, have fun putting people to sleep (and maybe sending them to eternal sleep with your blade) so you can focus on what’s important in life: loot. Sleep (Enchantment): Swap this spell out later since your ¼-caster spell slot level progression won’t keep up with monster hit dice levels. Make them fall through a hole that appeared to be a hot tub. Create convincing decoys and honey pots for manipulating people into situations that allow you to blackmail and manipulate them.

Or just keep your treasure chest locked, I guess. Arcane Lock ( Abjuration): Before you light a crooked politician’s home on fire, secure the doors to be shut with your Arcane Lock. Alter Self ( Transmutation): Where Disguise Self goes wrong (physical contact), Alter Self succeeds.

If foes pass their saving throws, you accomplish nothing. Hold Person (Enchantment): Controversial as to whether this spell is good or not. If they suspect your are an enemy, they may be busy guarding their thoughts as they tell lies (though they’d have to be pretty skilled at lying to not have clarity of thought). This is most useful against people who are unassuming. Detect Thoughts ( Divination): Gain information without having to say a word, or guide thoughts to get to the information you really need.

Just remember enemies with blindsight or truesight will see you plainly. Mirror Image (Illusion): No concentration required for this top-tier defensive spell. Nystul’s Magic Aura (Illusion): “Magic item? WHAT magic item? This is just my wedding ring.” Have fun deceiving folks, especially in markets or gambling groups. Invisibility (Illusion): You need stealth to get wealth. Choose it if you’re a gambler. Hold Person is very swingy, either epically succeeding or failing.

Illusion Spells 5E Trial Limitations Can

Suggestion (Enchantment): Humanoids and monsters alike will bend to your will, but only if they fail a saving throw and you can spare your concentration. Spider Climb ( Transmutation): Spider-man, Spider-man! Scales whatever a Rogue who wants to run on walls without terrestrial limitations can! Plus you can Naruto-run up walls and ceilings (if your DM is nice enough to not require you to have your feet and hands on the surface you scale). Your damage output will be increased nicely too. Shadow Blade (Illusion): Summon a thematically appropriate blade anytime, so you don’t even need the dozen knives up your sleeves. This spell can effectively remove a brute from a fight, or even common spellcasters who rely on Wisdom or Charisma stats. Brutes can reliably fail Intelligence saving throws even with ok rolls, regardless of your spell save DC (if you didn’t invest in your Intelligence).

illusion spells 5e

Make sure you have Sneak Attack damage with that attack. Haste ( Transmutation): Use your Haste action to attack. Feather Fall may not be needed either if you chose that spell, assuming you’re in for a fall long enough to cast Fly instead. Walls will not hold you back.

This can effectively double your damage output if done correctly. You can Sneak Attack an additional time per round with this tactic. This will allow you to attack as a reaction outside of your own turn.

Nondetection ( Abjuration): For the Rogue on the run from the law (the gods and their divine servants). I recommend swapping out another illusion spell for this one, such as Silent Image or Phantasmal Force. Major Image (Illusion): This is the first truly versatile, adaptable illusion spell you can use.

Some handsome guy wrote an article all about this concept (I recommend it as a quick read). Phantom Steed (Illusion): I love the idea of a Rogue that uses a mount to increase mobility and free up bonus actions.

illusion spells 5e