

EVE: Valkyrie is one of the best Oculus Rift RPG games today. For reference that was roughly a year after the launch of Eve: Valkyrie (and its.EVE: Valkyrie. The stakes are high, but this big bet on VR might just pay off.There is a new hope though, as Ptursson mentions the Oculus Quest as a. Now, it's gearing up to release Eve Valkyrie, a AAA, competitive multiplayer shooter for Oculus Rift and Sony's Morpheus PS4 headset. It's making substantial changes to Eve Online in an attempt to attract new players, and has poured money into research and development with a big focus on virtual reality.
If you haven't seen that video yet, you should watch it right now:EVE: Valkyrie - Warzone. At its annual fan convention, CCP showed off two things from Valkyrie: a playable multiplayer demo, and a gameplay trailer from a dynamic, truly gorgeous single-player training mission. You can also have friends join in for for co-op battles. Choose to fly solo or enjoy the online multiplayer. This means infiltrating massive enemy carriers, fight for control of orbital shipyards, outflank rivals in sprawling asteroid fields, and more.
Gameplay, at its simplest, involves flying around and shooting any ship that's flagged as hostile. By Ben Moore.Leaving the single-player mission to one side - CCP isn't letting anyone play it, unfortunately - the multiplayer demo showcases the core of Valkyrie: dogfighting. By Ben Moore Job Simulator. Farpoint I Expect You To Die.
There's no real standard for what VR games should look or feel like, and CCP has put a lot of work into getting things right. OMG I'm in a spaceshipValkyrie's strength is in its presentation. It's definitely not the type of game I'd usually be drawn to, but playing a few rounds of Valkyrie with a VR headset was enough to win me over.
Readouts on additional, less crucial equipment sit elsewhere in the cockpit, at the periphery of your vision. Details on your chosen target can be found on a dedicated screen above the (virtual) flight controls. Shield levels and ship health are displayed through bars of light projected onto your ship's front window. Instead, the interface is the spaceship. There are no overlaid maps or radar readouts crammed into the corners of your display.
If you're even a casual gamer, you'll be flying around with ease in no time at all. There are some neat little details there, like a little "clean me" message etched into the dirt of one of the side windows.Playing on a PC with the Oculus Rift and a wired Xbox controller, piloting the ship is dead simple. If you want to, you can look all around your ship in relative safety, including what's directly behind you. Every battle starts with a countdown to launch inside a larger ship. This is what you see looking straight out of the cockpit.The carefully considered UI had me fully immersed before I'd even launched into outer space.
I was either aiming at a fighter or checking if my defensive turret was ready to shoot down an incoming missile. Here, the player is aiming at an enemy to the left of center, which puts half of the UI out of view.Once I grasped this line-of-sight offensive gameplay, the interface turned from beautiful into genius. The secondary weapon is harder to use, as you have to keep the enemy firmly in your crosshairs for a few seconds in order for your systems to lock on and fire away high-damage missiles. The standard weapon is a machine gun, and because your crosshairs are centered, you need to move your head around while steering the ship in order to effectively target enemies. In the ship class I chose (Wraith, the standard fighter) I had two options for destroying my foes, both based on line of sight.
From demo to gameOn its own, the demo is impressive. Now that the core mechanics are in place, the task is to add all the progression and game modes needed for long-term success, and it's reaching out to eSports professionals to build in the addictive hooks and balanced gameplay necessary for competitive multiplayer games to thrive. CCP is aiming to make the world's first AAA game for VR, perhaps not in budget, but certainly in terms of quality. CCP wants to build the world's first AAA-quality game for VR.Granted, I've only experienced a single game mode, and a single map, but for what's described as a "pre-alpha build," Valkyrie is ludicrously polished already. Just like in real life, you can't focus on multiple things at once.
It's one of a number of training missions that are being created to orient players in the game's intricacies, rather than throwing them straight to the wolves."For me, the new player experience is more about that awesome 'wow' moment and the excitement without them being totally nailed by other players straight away," explains Owen O'Brien, executive producer for Valkyrie. It wasn't until I saw the single-player footage, and talked to the team behind the demo, that I truly understood the potential for Valkyrie, and what CCP wants to achieve with this game.The footage from the gameplay trailer is from the first single-player level that introduces the world and its characters. But it still felt like just that: an experience, a fragment of a potential game (albeit a very good one) to add to a long list of cool stuff that VR can do.
Eve Valkyrie Oculus Quest How To Make That
I retort: "But that's not going to be ready for launch, right?" To which he replies, "We'll see I want it pretty bad."I want it pretty bad too. "We're trying to work out how to make that work," says O'Brien. They're trying to bring those early game "wow" moments to the multiplayer modes, as well. But O'Brien's team has more ambition.
It's a low bar of entry for an already captive audience, but gamers will only buy into Morpheus if great experiences are there to be had. There are already over 20 million PlayStation 4 owners out there who only need to buy one of the company's Morpheus headsets to be VR-ready. Banking on successWhile Oculus Rift has been by far the loudest voice in VR so far, it could be argued that Sony has the best shot at bringing VR to the mainstream right now. The single-player training missions look solid, as do the multiplayer dogfights, but a title that encompasses both is a way more compelling proposition.
Whether that's an option or not at this stage I can't really say, but we have a very good relationship with Sony we're a launch title with Morpheus. Will we see Valkyrie bundled with headsets? "I would love as many people as possible to have access to Valkyrie. "I ask O'Brien how CCP will achieve that goal. Time will tell." "We want to be the 'Halo' or 'Mario' for. "We want to be the Halo or Mario for the Morpheus and Oculus," says O'Brien.
Rather than throwing all of its resources at Valkyrie, it's being made by a team of around 30 people, "a similar size" to the whole of CCP when it first built Eve Online over a decade ago. Subscriptions are CCP's primary source of income, and with the cancellation of World of Darkness (and the resulting write off), one thing that definitely isn't boisterous is the company's bank balance.CCP has learned a lot from past failures, says Pétursson. And "now," implying that, for a while at least, they weren't. CEO Hilmar Pétursson describes Eve Online subscription numbers as "stable now." Not growing, not boisterous, but stable.
The gambleThe problem with this big bet on VR is Valkyrie's fate isn't entirely in CCP's hands. Who knows what that figure is now, but it's clear that the opportunity to drive paid subscriptions is far more valuable than having a few Eve Online players pick up Valkyrie. This time last year there were around 500,000 active subscribers. Fanfest attendees queue for the opportunity to play 'Valkyrie.'CCP admits the game will act as a gateway drug to Eve Online, and that Eve Online players will also pick up Valkyrie. While Eve Online was still the focus of most of the smaller developer roundtables, it's Valkyrie and the promise of VR that owned the opening keynote, and it's Valkyrie that attendees were encouraged to play on-site. He says that it can, that CCP has "a good financial standing to take some risks." It's hard to believe there won't be some knock-on effect if everything falls apart.The importance of Valkyrie could be seen at the company's Fanfest, an annual event that invites players and press alike to see what's new from CCP.
